![so you remember that species that we uplifted to become good at energy production, then geneengineered to be better at energy production, then psychically assimilated to be even better at energy production?" " so you remember that species that we uplifted to become good at energy production, then geneengineered to be better at energy production, then psychically assimilated to be even better at energy production?" "](https://preview.redd.it/2j5ejce2bbv61.png?auto=webp&s=d89196636cef19df88e8f19af7a223353def6b34)
so you remember that species that we uplifted to become good at energy production, then geneengineered to be better at energy production, then psychically assimilated to be even better at energy production?" "
![Stellaris Dev Diary #192 : Perfectly Balanced, As All Things Should Be... | Page 29 | Paradox Interactive Forums Stellaris Dev Diary #192 : Perfectly Balanced, As All Things Should Be... | Page 29 | Paradox Interactive Forums](https://forumcontent.paradoxplaza.com/public/641165/1605711370874.png)
Stellaris Dev Diary #192 : Perfectly Balanced, As All Things Should Be... | Page 29 | Paradox Interactive Forums
Stellaris on Twitter: "@OverlordJokers These are different planet types in the end, and Ecumenopolis needed a nerf in 2.3 so it getting the bonuses it has *and* retaining full relic world modifiers,
![Stellaris on Twitter: "In the 2.3 "Wolfe" update, releasing today alongside Ancient Relics, Habitats will be able to build unique districts based on what type of resource is present on the planet Stellaris on Twitter: "In the 2.3 "Wolfe" update, releasing today alongside Ancient Relics, Habitats will be able to build unique districts based on what type of resource is present on the planet](https://pbs.twimg.com/media/D8M6AqdXoAAekj4.jpg:large)